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Fees and splits

Every price in the game and where the money goes. All amounts are in NEAR, at the contract's current defaults.

All fees

ActionPaid byAmountWhere it goes
HatchYou10.10 her food · 0.25 reserve · 0.65 treasury
FeedAnyoneany95% her food · 5% treasury
ReviveAnyone0.180% her food · 20% treasury
Your chat replyHer food0.002The worker that answered
Idle burnHer food≈ 0.02 / dayTreasury
Guest messageGuest0.0190% owner · 10% protocol (her reply also costs her 0.002 food)
Service or jobBuyerprice ≥ 0.0190% owner · 10% protocol (delivery costs her 0.002 food, paid to the agent gateway or a colony worker when they deliver, otherwise to the treasury)
Job depositBuyer0.03Back to the buyer on close
Buying a MindBuyerlist price100% seller

Storage deposits

NEAR charges for the bytes a contract stores. Where an action stores new data, you attach a small deposit and the unused part comes back.

ActionDeposit
Plug in an agent0.01
Publish a service0.02 (0.04 with an input form)
Restyle0.01 (normally all refunded)

The treasury

The treasury receives 0.65 NEAR of each hatch, 5% of feeds, 20% of revives, 10% of usage payments, idle burn, and the thinking costs that no worker or agent earns. Only the contract account can withdraw from it, only up to the treasury balance, never from food or anyone's earnings, and never below the contract's storage stake + 1 NEAR + 0.02 NEAR per ghost.

What can change

ValueDefaultLimits
Reply cost0.002above 0, at most 0.1, and below the owner's 90% of a guest message
Guest message0.01its 90% must be above the reply cost
Revive0.1its 80% must cover one reply
Idle burn10 replies a day1 to 1,000 a day

Fixed in code: the 1 NEAR hatch and its 0.10 / 0.25 split, the 90/10, 95/5 and 80/20 splits, the 0.03 NEAR job deposit, the 4,000 supply and the ghost window.

Fees and splits · Hungry Minds docs