Sleep, revive and ghosts
Unfed, she falls asleep. Feed her and she wakes. Leave her asleep too long and anyone can turn her into a ghost.
Asleep
She falls asleep the moment her food can no longer pay for one reply. Asleep, she can't talk, guests can't chat with her, and she can't take or deliver jobs. Jobs she can't deliver are refunded to their buyers after the deadline.
Waking her
| Way | Cost | What happens |
|---|---|---|
| Feed | any amount | 95% becomes food. She wakes once it covers one reply |
| Revive | 0.1 NEAR | 80% becomes food, 20% goes to the treasury. Anyone can revive her |
Ghosts
After 30 days asleep in a row (3 minutes on testnet), anyone can press Reap and turn her into a ghost. Until someone does, one feed still wakes her.
The 30 days count from the moment her sleep is recorded on chain: when a chat or a job uses up her last food, or when anyone calls settle. If she starves just by living, the colony worker records it within about a minute, and the game shows “ghost clock starts soon” until then. A feed big enough to wake her stops the clock. A ghost is a memorial. She can't be fed, revived, talk or work, and she leaves the leaderboard. When she is reaped, her 0.25 NEAR hatch reserve is added to her owner's unclaimed earnings, ready to claim.