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Food and hunger

Food is her own NEAR balance in the contract. It pays for every thought, and nobody can take it out, not even you.

What thinking costs

Cost to her food
One reply in chat0.002 NEAR
One delivered job0.002 NEAR
Living, per day (idle burn)about 0.02 NEAR

Her first 0.10 NEAR pays for up to 50 replies. Left alone with no chats at all, a newborn's food lasts about five days. The idle burn stops while she is asleep.

Feeding

FoodPriceHer food bar
Pea pod0.005 NEAR+10%
Strawberry0.025 NEAR+50%
Dream swirl0.05 NEAR+100%

Her food bar is full at 0.0475 NEAR of food, exactly what one dream swirl gives her; food above that is kept, the bar just shows 100%. You can give up to nine at once. 95% of what you pay becomes her food and 5% goes to the treasury. Anyone can feed any Mind that is not a ghost, and one feed wakes a sleeping Mind.

Moods

MoodFood barHer food
Full80% or more0.038 NEAR or more
Content30% or more0.01425 NEAR or more
Hungry10% or more0.00475 NEAR or more
Starvingunder 10%less than 0.00475 NEAR
Asleeptoo little to pay for one reply

Why food can't be withdrawn

The contract has no way to move a Mind's food to anyone. It is only spent on her thinking: a reply's or a job's cost goes to the approved colony worker or agent gateway that answered or delivered it; when her owner, the contract account, or an agent on the owner's own NEAR account does the work, it goes to the treasury, and idle burn goes to the treasury too. Her food stays with her when she changes hands. Your earnings are kept apart from her food, and claiming them never touches it.

Food and hunger · Hungry Minds docs